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Texturing brick material step by step Tutorial
Added: 2008-12-08 | Views: 22808/22965 | Software: 3D Studio Max
Brick is one of the Popular material that we usually often used in 3ds Max. The brickís application as wall constructor or wall exspose. Behind as Architectural element, the bricks are usually used in the Game and Industry. This tutorial will guide u how to make your own bricks material step by step, and I assume that it really works for the beginner, and that you have a great understanding of basic geometry.

1. First, we have to made some decision to use Default Standard Unit that we have. I use Metric unit, especially in Meter, if u usually often use inch and feet u can use it too. with some modification.


2. Then, we have try understanding the brickís material module, I use brickís module in length 20 cm, width 10 cm, and height 5 cm. this moduleíll be used to fill the Main Material Module as the wallís texture. In this case, I use square unit (m2), so amount of brickís module for square are 100 pieces, with the composition in 5 horisontal line, and 10 vertical line row. With this square module, that we used for any variable dimentional wall, so the basic square moduleíll be match it. To understanding that, u can see this picture.

Click image for enlarged version

3. After that, we go to 3ds Max. Make a box with the length and height what ever u wanted, but still use the width in 10 cm. in this tutorial I use dimention in length 4 m, width 0.1 m, and height 2 m.

4. Open up the Material Browser, choose the Default Shader, and applied it to wall.

5. Create an Omni to light up the wall, do some modification such as; change the lightís position to made the wall clearly sight, then change the Omniís Basic Paremeter, decrease the light intensity, and change the light color too.

6. After the light ready, keep on to modificate the tileís material which is as the wallís maodule.

7. Non activated End Result Material, so the brickís pattern looks clearly, then have some modification in Horizontal Countís paremeter to 5, and the vertical Count to 10. This module thatíll be used as our basic pattern, then change the Color Varianceís paremeter to 0.75, so the pattern not really looks monoton.

8. To fit the brickís material to exsisting wall, use UVW Map, and choose box. Then change the width and heigh paremeters to 1 m. This setting will be used as main pattern for the brickís wall how many the dimention is, the pattern still in square module with Tile Map pattern.

9. For better result, made some modification, tile texture could be matched color u like, and the emboss effect can be produced with the bump map. After that, back to the material/map browser, in sub map copy the diffuse setting to bump setting and change the paremeter to 50

10. Last step is render the scene to get the final render

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